- 101 Unuseless Japanese Inventions: The Art of Chindogu - Kenji Kawakami
- 11 Principles of Interaction Design Explained (2010) - Paul Seys
- A Mathematical Theory of Communication (1948) - Claude Shannon
- A Software Design Manifesto (1990) - Mitch Kapor
- A Theory of Human Motivation (1943) - Abraham Maslow
- Abductive Thinking and Sensemaking: The Drivers of Design Synthesis (2010) - Jon Kolko
- About Face 3: The Essentials of Interaction Design - Cooper, Reimann, and Cronin
- Abstracting Craft: The Practiced Digital Hand - Malcolm McCullough
- Activity Theory and Human-Computer Interaction (1996) - Bonnie Nardi
- Affordances and Design (1988) - Don Norman
- Ambient Findability: What We Find Changes Who We Become - Peter Morville
- Analog in, digital out - Brendan Dawes
- Apple Computer: The Apple Software Design Guidelines
- As We May Think (1945) - Vannevar Bush
- At the Heart of Interaction Design (1996) - Lauralee Alben
- Bridging Conceptual Gaps (1996) - Jared Spool
- Bringing Design to Software - Terry Winograd
- Building Findable Web Sites - Web Standards, SEO, and Beyond - Aarron Walter
- But How, Donald, Tell Us How? - Stephan Wensveen, Kees Overbeeke
- Communicating Design: Developing Web Site Documentation for Design and Planning - Dan M. Brown
- Computer Science as Empirical Inquiry: Symbols and Search (1976) - Allen Newell and Herbert Simon
- Contextual Design: Defining Customer-Centered Systems - Interactive Technologies
- Controls are Choices (2009) - Dan Saffer
- Creating Persuasive Technologies: An Eight-Step Design Process (2009) - BJ Fogg
- Design and Marketing Of New Products - Glen Urban
- Design of Everyday Things - Don Norman
- Design Research: Methods and Perspectives - Brenda Laurel & Peter Lunenfeld
- Designing Calm Technology (1995) - Mark Weiser and John Seely Brown
- Designing for Interaction - Saffer, D.
- Designing for interaction design: Creating Smart Applications and Clever Devices - Dan Saffer
- Designing for People - Henry Dreyfuss
- Designing for the Digital Age: How to Create Human-Centered Products and Services - Kim Goodwin, Alan Cooper
- Designing for the Social Web - Joshua Porter
- Designing Gestural Interfaces - Dan Saffer
- Designing Interaction - Dan Saffer
- Designing Interactions - Bill Moggridge
- Designing interfaces - Jenifer Tidwell
- Designing Pleasurable Products - Patrick Jordan
- Designing Social Interfaces - Malone & Crumlisch
- Designing The Moment - Robert Hoekman
- Designing the Obvious - Robert Hoekman, Jr.
- Designing the Obvious. A Common Sense Approach to Web Application Design
- Designing the Star User Interface (1982) - Bill Verplank, et al
- Designing The User Interface - Ben Shneiderman and Catherine Plaisant
- Designing the User Interface: Strategies for Effective Human-Computer Interaction
- Designing Visual Interfaces - Mullet and Sano
- Designing Web interfaces - Bill Scott, Theresa Neil
- Designing Web Navigation - James Kalbach
- Designing Web Navigation:Optimizing the User Experience - OReilly
- Designing Web Usability - Jakob Nielsen
- Designing with the Mind in Mind - Jeff Johnson
- Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules - Jeff Johnson
- Details various strategies and processes to support creating a better UX
- Digital Age - Kim Goodwin
- Digital Ground - McCullough, M.
- Dilemmas in a General Theory of Planning (1973) - Horst Rittel and Melvin Webber
- Direct Manipulation: A Step Beyond Programming Languages (1983) - Ben Shneiderman
- Don’t Make Me Think: A Common Sense Approach to Web Usability - Steve Krug
- e-commerce usability David Travis - Kelly Goto and Emily Cotler
- Effective UI - O Reilly
- Effective UI: The Art of Building Great User Experience in Software - Jonathan Anderson, John McRee, Robb Wilson
- Emotion and Design: Attractive Things Work Better (2002) - Don Norman
- Envisioning Information - Edward Tufte
- Everyware - Greenfeild, A.
- Experience Prototyping - Marion Buchenau & Jane Fulton Suri
- Eyetracking Web Usability - Jakob Nielsen
- Feature Presentation (2007) - James Surowiecki
- Filling in the Blanks - Luke Wroblewski
- First Principles of Interaction Design (2003) - Bruce Tognazzini
- Forms that Work - Alexpal
- Fostering Active Prolonged Engagement: The Art of Creating APE Exhibits - Thomas Humphrey, Joshua P. Gutwill, and the Exploratorium APE Team
- Gamestorming - Dave Gray
- GLIMMER: How Design Can Transform Your Life, and Maybe Even the World - Warren Berger
- Good Design in the Digital Age (2000) - Richard Buchanan
- Handbook of Usability testing - Wiley Publishing
- Handcrafted CSS - Dan Cederholm
- History of IxD on Designing Interactions - Bill Moggridge
- Home Page Usability - Jakob Nielsen, Marie Tahir
- Humane Interface - Jeff Raskin
- I just scored Beautiful Visualization: Looking at Data through the Eyes of Experts for my iPad/Phone - O'reilly
- Information Architecture - Morville, Rosenfield
- Information Architecture - Peter Morville
- Information Architecture: Blueprints for the Web - Christina Wodtke
- Information Dashboard Design - Oreilly
- Insanely Great, Or Just Good Enough? (2004) - Dan Hill
- Interaction Design for complex problem solving - Morel
- Interaction Design: Beyond Human-Computer Interaction - John Wiley
- Interaction Design: Beyond Human-Computer Interaction - Preece, Jenny; Rogers, Yvonne and Sharp, Helen eds
- Intuitive Equals Familiar (1994) - Jeff Raskin
- Invisible Computer - Don Norman
- The man who almost single-handedly revived the handheld computer industry (2000) - Shawn Barnett, Jeff Hawkins
- Laws of Simplicity - John Maeda
- Living with Complexity - Don Norman
- Made to Stick - Chip and Dan Health
- Making Meaning (2000) - Chris Pacione
- Making Work Visible (1995) - Lucy Suchman
- Managing Complex Design Projects (1995) - Hugh Dubberly
- Mental Models - Indie Young
- Mental Models, Deductive Reasoning, and The Brain (1995) - Philip Johnson-Laird
- Mental Models: Aligning Design Strategy with Human Behavior - Indi Young
- Mobile Interaction Design - Matt Jones, Gary Marsden
- Neuro Web Design What Makes Them Click - Susan M. Weischenk
- Neuromarketing: Understanding the Buy Buttons in Your Customer's Brain - Patrick Renvoise, Christophe Morin
- Observing the User Experience: A Practitioner’s Guide to User Research - Mike Kuniavsky
- On (Design) Bullshit (2005) - Michael Bierut
- On Face-work: An Analysis of Ritual Elements of Social Interaction (1955) - Erving Goffman
- On Intelligence - Jeff Hawkins
- On the ground running: Lessons from experience design (2007) - Adam Greenfield
- On the rate of gain of information (1952) - William Hick
- Paper Prototyping - Morgan Kaufmann
- Performance by Design: The Role of Design in Software Product Development (2003) - Bill Buxton
- Persona Lifecycle - Pruitt, Adlin
- Personal Computing (1975) - Alan Kay
- Persuasion Technology - Fogg, BJ
- Please Make Me Think!: Are high-tech usability priorities backwards? (2004) - Andrei Herasimchuk
- Predictably Irrational - Dan Ariely
- Predicting the Future (1989) - Alan Kay
- Prioritizing Web Usability - Jakob Nielsen
- Prototyping : A Practitioner’s Guide - Warfel and Gray
- Psychology of persuasion and not specific to Web design, Influence - Cialdini
- Remote Research: Real Users, Real Time, Real Research - Bolt and Tulathimutte
- Responsive Web Design - Ethan Marcotte
- Rocket Surgery Made Easy -
- Seams and scars, Or Where to look when assessing collaborative work (2005) - Anne Galloway
- Simple and Usable Web, Mobile, and Interaction Design - Giles Colborne
- Simplicity is Highly Overrated (2007) - Don Norman
- Six Principles for Making New Things (2008) - Paul Graham
- Sketching User Experiences: Getting the Design Right and the Right Design - Bill Buxton
- SketchPad: A Man-Machine Graphical Communication System (1963) - Ivan Sutherland
- So You Want to Be an Interaction Designer (2001) - Robert Reimann
- SPACEWAR: Fanatic Life and Symbolic Death Among the Computer Bums (1972) - Stuart Brand
- Stimulus information as a determinant of reaction time (1953) - Ray Hyman
- Storytelling for User Experience: Crafting Stories for Better Design - Whitney Quesenbery, Kevin Brooks
- Strategies of Influence for Interaction Designers (2001) - Scott Berkun
- Subject To Change: Creating Great Products; Services for an Uncertain World: Adaptive Path on Design - Brandon Schauer, David Verba, Peter Merholz, Todd Wilkens
- Sustainable Interaction Design: invention & disposal, renewal reuse (2007) - Eli Blevis
- Technology First, Needs Last (2009) - Don Norman
- The Anti-Mac User Interface (1996) - Don Gentner and Jakob Nielsen
- The Art of Human-Computer Interaction - Brenda Laurel
- The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software - Chris Crawford
- The Computer as Communication Device (1968) - J.C.R. Licklider and Robert Taylor
- The Computer for the 21st Century (1991) - Mark Weiser
- The Design of Everyday Things - Donald Norman
- The Design of Sites - Douglas K. van Duyne, James A. Landay and Jason I. Hong
- The Elements of User Experience: User-Centered Design for the Web - Jesse James Garrett
- The Herd: The hidden truth about who we are - Mark Earls
- The Humane Interface: New Directions for Designing Interactive Systems - Jef Raskin
- The information capacity of the human motor system in controlling the amplitude of movement (1954) - Paul Fitts
- The Inmates are Running The Asylum - Alan Cooper
- The Innovation Secrets of Steve Jobs : Insanely Different Principles for Breakthrough Success
- The Long Nose of Innovation (2008) - Bill Buxton
- The magical number seven, plus or minus two: Some limits on our capacity for processing information (1956) - George Miller
- The Myth of Discoverability (2003) - Scott Berkun
- The Origin of Personas (2003) - Alan Cooper
- The Presentation Secrets of Steve Jobs : How to Be Insanely Great in Front of Any Audience
- The Revenge of the Intuitive (1999) - Brian Eno
- The Tug of the Newfangled Slot Machines (2004) - Gary Rivlin
- The Tyranny of Choice (pdf) (2004) - Barry Schwartz
- This is My Process (2006) - Michael Bierut
- Thoughtful Interaction Design: A Design Perspective on Information Technology - Jonas Löwgren, Erik Stolterman
- Thoughts on Interaction Design - Jon Kolko
- Total Engagement - Byron Reeves
- Toward an Articulation of Interaction Esthetics (2009) - Jonas Löwgren
- Understanding Experience in Interactive Systems (2004) - Jodi Forlizzi and Katja Battarbee
- Understanding Your Users: A Practical Guide to User Experience Methods, Tools, and Techniques - Courage and Baxter
- Universal Principles of Design - William Lidwell, Kritina Holden, Jill Butler
- User Centered System Design: New Perspectives on Human-Computer Interaction - Don Norman
- User Experience Management: Essential Skills for Leading UX Teams -
- User Experience Matters: What Entrepreneurs Can Learn From ‘Objectified’ (2010) - Om Malik
- Web Anatomy: Interaction Design Frameworks that Work -
- Web Form Design: Filling in the Blanks - Luke Wroblewski
- Web ReDesign 2.0: Workflow that Works - 2nd Edition
- Web Usability Handbook Second Edition - Mark Pearrow
- What About Designing Interactions - Bill Moggridge
- What Do Prototypes Prototype? - Stephanie Houde, Charles Hill
- What Makes a Design Seem Intuitive? (2005) - Jared Spool, Hugh Beyer, Karen Holtzblatt
- What makes them click - Susan M. Weinschenk
- What Robotics Can Learn from HCI (2008) - Aaron Powers
- What We Talk About When We Talk About Context (2004) - Paul Dourish
- Where The Action Is - Nardi, Kaptellin
- Why Things Matter (2006) - Julian Bleecker
- Wicked Problems in Design Thinking (1992) - Richard Buchanan
- Windows and mirrors: Interaction design, digital art and the myth of transparency - Jay D. Bolter, Diane Gromala
- Working with Interface Metaphors (1990) - Thomas Erickson
Saturday, July 16, 2011
UX Books
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